DOORS
Seven doors. Some are trapped. The one with blood on it might be the only safe one.
to host or play
How it works
01
The Host
Builds a hallway of seven doors and dresses each one to mislead. Hides up to three traps, three hearts of damage in all. Sends the link.
02
The Visitor
Three hearts. Two rejections. Ten seconds a door. Open it, or pass it by and never know what was there.
03
The Scanner
One charge. It costs a heart, and tells you a door is trapped, never how badly. Which door is worth knowing?
Asynchronous: the Host and Visitor never need to be online together. The Visitor's clock starts only when they step inside. The full layout is revealed to both once it's over.